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About the project: Game Meta Life (apps.apple.com/app/id6446115798)
Tools and Technologies: Unity, 3ds Max, Zbrush, Substance Painter, Adobe Photoshop, 3D Coat, Sourcetree, Jira Software
Responsibilities:
Creation of game 3D models HP and LP (props, buildings, characters, nature);
Development and modeling of the island and the city terrain;
The HP models retopology;
Maps baking;
The terrain and the models texturing;
3D models Lods and collider creation;
Loading and configuring of models in the Unity;
The prefabs creation in Unity;
Landscape design and models placement in Unity.
Tools and Technologies: 3ds Max, Zbrush, Substance Painter, Marmoset Toolbag, Adobe Photoshop, Unity.
Responsibilities:
Low poly and high poly furniture and decor assets modeling for Unity game project;
Retopology;
Maps baking;
Texturing;
Icons rendering.
Tools and Technologies: 3ds Max, Zbrush, Substance Painter, Marmoset Toolbag, Adobe Photoshop.
Responsibilities:
Low poly and high poly furniture assets modeling;
Retopology;
Maps baking;
Texturing.
Tools and Technologies: 3ds Max, Blender, Zbrush, Substance Painter, Marmoset Toolbag, Adobe Photoshop.
Responsibilities:
Take part in a small Unity Android game project for children;
Stylized characters sculpting in Zbrush and its retopology in 3D Coat for the game;
Furniture assets creating for the Unity games;
Take part in Unity game projects (3D modeling and animation assets creating in Blender and its integrating into Unity);
Creating furniture, clothing, exteriors, food, decor etc.
Підписатись на розсилку нових резюме: "3D artist в Києві"