Ваш надійний партнер в пошуку роботи та підборі персоналу
3D Character Creation and Development;
Character Texturing & UV Mapping;
Character and Object Rigging;
Environment and Asset Creation for Animation;
Lighting Design Tailored to Project Requirements;
Character and Object Animation;
Animation Rendering;
Post-Production and Animation Compositing.
I have made character and NPC animations, using Blender 3D software for further use in the Unity game engine;
I have edited,fixed and adjusted models for animation movements for further use in the Unity game engine, using Blender 3D software;
I have created RIGs / Skeletal Meshes for characters and NPCs, using Blender 3D software;
I have skinned character and NPC skeletal meshes to geometry meshes for more realistic and correct movement for 3D animation creation, using Blender 3D software;
I have communicated with 3D modeller and animator teams, to ensure rigged characters met project’s and quality requirements;
I have corrected, fixed and adjusted character and NPC animations, based on feedback provided by the 3D modeller and animator teams;
I have exported character and NPC animations to the Unity game engine, using Blender 3D software.
I have created 3D models for educational facilities that were printed on 3D printers, using Blender.
I have created 3D models based on different topics and projects: Biology (3D models of organs, joints, cells, etc); Geography (3D models of mountains, globes, etc); 3D models for school safety classes.
I have provided ready-to-print, size-calibrated models using Autodesk Netfabb.
I have edited, optimized, retopologized and remodeled already existing 3D models that were not met by project needs or by quality standards.
I have photographed, searched and imported needed references for each 3D model into 3D modeling software to provide as much accuracy and detail as possible.
I have worked closely with the Higher Management and 3D Printing department to ensure printed models were made by given quality standards and project needs.
I have created highly detailed, high resolution renders to showcase completed 3D models to the Higher Management and 3D Printing department.
I have created professional lighting in a 3D environment to ensure that any 3D model would be presented accordingly.
I have created character animations and videos, audio mixing and previews.
I have created environments as well as lighting for it.
I have created animations based on video and audio references.
I have created animations based on popular video game franchises (Five Nights at Freddy’s, Poppy Playtime, Garten).
I have created High-poly and Low-poly models (by references and without using any references).
I have done object animations and character animations. As well as creating RIGs for objects and characters.
I have created PBR materials and textures (2K / 4K) for models, with previously created UV maps.
I have created optimized 3D models for game-dev projects.
I have created model showcase scenes, complex environment scenes (with lighting) and high quality renders of them.
Підписатись на розсилку нових резюме: "3d дизайнер в Харкові"